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Phantom Line

Developed by: Antistatic Studios
Published by: Antistatic Studios

A Multiplayer FPS game for PC. I entered the game on late development to help with optimization and final touches to prepare for future early acess. 

Responsibilities

  • Developed various audio related systems, such as a Dialogue System, Foliage audio system and bark audio system

  • Profiled CPU and Network performance using Unreal Insights and Command-line Tools to diagnose performance bottlenecks.

  • Optimized different in-game systems.

Tools used:

  • Unreal Engine 5: C++ and Blueprints

  • Github & Perforce

Platforms:

  • PC

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