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Phantom Line
Developed by: Antistatic Studios
Published by: Antistatic Studios
A Multiplayer FPS game for PC. I entered the game on late development to help with optimization and final touches to prepare for future early acess.
Responsibilities
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Developed various audio related systems, such as a Dialogue System, Foliage audio system and bark audio system
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Profiled CPU and Network performance using Unreal Insights and Command-line Tools to diagnose performance bottlenecks.
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Optimized different in-game systems.
Tools used:
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Unreal Engine 5: C++ and Blueprints
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Github & Perforce
Platforms:
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PC
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