Orcs Must Die! By The Blade
Developed by: Teravision Games
Published by: Robot Entretainment
A VR Action - Tower defense game for the Oculus Quest 3 and 2. I was part of the development team since the very first pre prototype, and spent more than 3 years on it.
Responsibilities
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Developed multiplayer VR gameplay mechanics and systems using UE5, such as a collectable system, an arcane projectile system and a piercing system for combat.
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Developed gameplay features using GAS (Gameplay Ability System).
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Created the base for the AI system of the game.
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Implemented multiplayer game mechanics in the form of “trinkets” and “traps” that simulated the behavior of these items in the mainline Orcs Must Die! franchise. (Specifically worked on the fire bracers and jar of ghosts trinkets, and the gravity pillar and decoy traps)
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Profiled CPU and Network performance using Unreal Insights and Command-line Tools to diagnose performance bottlenecks.
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Optimized VR gameplay systems to maintain stable performance under strict hardware constraints
Tools used:
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Unreal Engine 5: C++ and Blueprints
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Github & Perforce
Platforms:
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Quest 2
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Quest 3
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Quest 3s