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RoboHunt
Personal Project
A third person shooter made as part of ARKDE's "Artificial Intelligence in Unreal Engine" course (The third course in their "Unreal Engine Career" certification that I took). Its main focus was the creation of smart AI, capable of finding, following, and attacking the player.
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Responsibilities​
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Creation of a game mode that consisted on killing all enemies in the least amount of time.
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Creation of shooting mechanics, as well as a health system for both the player and the enemies.
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Developed AI with sight and hearing sense, that followed the player everywhere via navmesh and navlinks, and attacked it when they arrived at a certain distance
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Tools used:
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Unreal Engine 4: C++ and Blueprints​
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Platforms:
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PC
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